Strideborn — Est. 2025

BORN
TO MOVE.

We do not build machines. We teach matter how to walk, think, and endure.

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Locomotion · Intelligence · Form
Philosophy
Movement is not a feature.
It is the first truth
of all living things.

For billions of years, life solved one problem above all others: how to move through a hostile world with grace, efficiency, and purpose. Every joint, every reflex, every gait pattern is the result of that long negotiation between a body and its environment.

At Strideborn, we believe robots must earn their movement. Not simulate it. Not approximate it. But embody it — through structure, material, and the intelligence that binds them.

We begin with four legs on the ground — the most stable, most ancient architecture for locomotion. From there, we reach upward. Because the path to a humanoid is paved with everything a quadruped teaches you. Balance. Recovery. The geometry of a stride. The instinct to not fall.

We build in plastic and polymer because constraints breed ingenuity. Because a machine that works with limited material has already solved the harder problem. Perfection is not the goal. Motion is.

Machines
001 — Quadruped
K1
K1 — 450mm STRIDEBORN K1 — QUADRUPED
K1
The First Gait

K1 is our origin. Four legs, twelve degrees of freedom, and the relentless pursuit of stable locomotion on uneven ground. Built from 3D-printed polymer, K1 proves that movement needs no exotic material — only intelligent design.

K1 is our school. Everything we learn from its stumbles becomes the spine of what follows.

Morphology Quadruped / Dog-form
Structure 3D Printed PLA / PETG
Actuation 12-DOF Servo Array
Intelligence Gait Learning / Edge AI
Status In Development
002 — Humanoid
H1
H1 — 1200mm STRIDEBORN H1 — HUMANOID
H1
The Upright Form

H1 is the question K1 answers. When you have mastered the ground with four legs, you ask: what does it take to stand on two? H1 is the evolution — taller, more complex, more precarious, and for those reasons, more meaningful.

H1 does not imitate the human. It understands why the human form works — and builds from that understanding.

Morphology Humanoid / Biped
Structure 3D Printed Composite
Actuation Full-body DOF System
Intelligence Reinforcement Learning
Status Concept Phase

Every machine
starts as geometry.

Before the first layer of filament is laid down, there is a mesh. A wireframe idea floating in digital space — all edges, normals and polygons. This is where K1 was born. Not in a factory, not in a lab, but in a slicer window at 2am, staring at a low-poly quadruped chassis and asking: can this actually walk?

The STL file is our canvas. The printer is our foundry. The result is K1.

PLA+Primary Material
0.2mmLayer Height
~40hPrint Time Est.
STRIDEBORN SLICER — K1_body_v4_final.stl FILE EDIT VIEW MESH SLICE SETTINGS SLICE PROPERTIES Layer H. 0.20 mm Infill 20% Support ON Material PLA+ Nozzle 0.40 mm ESTIMATE Print time 8h 24m Filament 47.3 g Layers 1,240 VIEW MODE MESH SOLID X Z Y VERTICES: 1,284 FACES: 2,108 READY TO SLICE MODEL OK K1 — CHASSIS BODY Faces: 18 Vol: 112.6cm³ Wall: 2.0mm Shell: 3
01
Constraint is Creative

We build with 3D-printed materials not despite their limits, but because of them. The machine that works within constraints has solved a deeper problem than the one built with infinite budget.

02
Walk Before You Stand

The quadruped precedes the humanoid. K1 is not a stepping stone — it is the foundation. Every gait cycle, every fall recovery, every learned balance is knowledge that H1 inherits.

03
Intelligence is Embodied

A robot does not think with its processor alone. It thinks with its legs, its joints, its material response to the world. We design intelligence and structure as a single unified system.

04
Failure is Data

We do not hide our falls. Every stumble of K1 is logged, studied, and fed forward. Failure is not the opposite of progress — it is the mechanism of it.

05
Open by Default

Our designs, our learnings, our mistakes — shared openly. The future of robotics is not owned. It is built collectively, one printed part at a time.

06
Motion is the Mission

We are not in the business of demos or renders. We are in the business of machines that actually move — in real space, on real ground, under real conditions.